I looked at some of the spriter tools, and it seems to have most of the functionality of Spine such as inverse kinematics and what not, but Spine might be a bit more user friendly and their functionality may be SLIGHTLY more advanced. I haven't actually tried anything so please correct me if I'm wrong.īased on what I see, it seems that the tutorial videos on YouTube from Spines side use very detailed assets with more in depth use making it appear that you can do more with Spine compared to Spriter (the power of PR, take some notes Spriter devs). Okay, so I've done some poking around what I'm about to say is speculation based on what I've seen. However, I'm still not certain about the 3Dish look that Spine is capable of, similar to the video I shared above. Update: I feel like its possible to create really nice looking things in Spriter, but it would require skill. I maybe totally wrong and there may just not be any videos up of great work done in Spriter, which is why I'm asking this question so I don't end up jumping to any conclusions about Spriter.Īny help is appreciated, and I apologize if this seems like a badly structured question I'm not very good at expressing myself. I'm currently stuck, to try to simplify, basically I just want to know if its possible to create animations as fluid and 3Dish looking in Spriter as it is in Spine from the video here: Īlso, I'm aware it mostly depends on your art quality and your animation skills, but It seems like all videos about spriter lack in the terms of visual aesthetics or nice looking animations in comparison to the videos I've seen of Spine. I don't really have the time to try out both and I think its a waste to buy both of these programs, I've researched all over the web but all opinions seem to be outdated. However, I'd like to experiment with very advanced 2D animations to make things look very fluid. I draw and paint in my spare time and I've done my fair share of animation so I'm familiar with the pipeline, but now I'm trying to pick up 2D and I would like to start by making my own complete level (I would say 10% of a complete game) as a hobby project. I work in the video game industry as a programmer, but I work entirely in 3D AAA games. r/GameAudio - It may look good, but does it sound good? r/LevelDesign - Learn to make excellent levels and worlds. r/GameDev - Meet and communicate with other game developers. r/PixelArt - Admire, share, and observe beautiful pixel art. unit圓D on 8chan - Unity-focused image board Unity 2D forums Tutorials Filter Wiki List Be familiar with Reddit's Rules, Reddiquette, and Self-Promotion Guidelines.If the content is not related to 2D/2.5D development, it may belong in /r/Unit圓D or /r/GameDev. r/Unity2D is a subreddit for news, tutorials, feedback, resources, and conversations related to 2D or 2.5D game development using the Unity game engine.
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